Senior
Full time
Negotiable
Remote, Warsaw
Welcome Adventurer!
For our brave tribe MATABOO we are looking for an experienced Code Sorceress or Sorcerer (Regular/Senior C++ Programmer) to support our team in the unique adventures we are taking part in and those ahead of us.
MATABOO supports developers and publishers at every stage of their projects. We specialize in co-development, porting, remasters, remakes, optimization, bug fixing, and other tasks for seasoned programmers. Our expertise spans across Unreal Engine, Unity, and proprietary engines. Whatever game platform or engine you choose, we are here to assist you.
MATABOO works closely with renowned studios, including Warner Bros. Games, Rocksteady, Frogwares, GSC Game World, Kepler Interactive, Bloober Team, Creepy Jar, Tate Multimedia and The Farm 51. We provide extensive support for titles like Suicide Squad: Kill the Justice League, Gotham Knights, Tchia, Chernobylite, Green Hell, The Medium, Kao the Kangaroo and the S.T.A.L.K.E.R. and Sherlock Holmes game series.
We are a Polish company based in Warsaw, hidden in the silence and greenery of Fort Mokotów.
Core information:
Position:
Rendering Code Sorceress/Sorcerer (Rendering Programmer) or
Elder Rendering Code Sorceress/Sorcerer (Senior Rendering Programmer).
Preferred Skills:
Proven track record in real-time rendering, either within the gaming industry or the broader computer graphics field.
Experience with Unreal Engine 4/5 is highly preferred.
Knowledge of Unity or proprietary engines is a strong advantage.
Salary depending on experience. Both B2B and employment contracts are possible.
Location: work on-site or hybrid in Warsaw (preferred). Remote work is possible.
What are you working on?
- Platforms: PC, Console
For which tasks (responsibilities)?
You will be part of our development team, that work on codevelopment or porting of our clients’ games (PC and consoles).
What will be your tasks?
Work on transferring games between different platforms.
Creation of new and extension of existing gameplay functionalities.
Optimizing game performance.
Expansion of the existing game engine with new functions.
Creating documentation of the work performed.
What kind of professional are we looking for?
Over 3 years of hands-on experience in real-time rendering engineering or graphics programming, showcasing strong 3D math skills and expertise in C/C++.
Deep understanding and practical application of 3D mathematics, rendering algorithms, and data structures.
In-depth knowledge of at least one graphics API, such as DirectX11, DirectX12, OpenGL, Vulkan.
Extensive expertise in shader programming using languages such as GLSL or HLSL, coupled with practical experience in shader development.
Ability to profile and optimize code for peak performance, utilizing tools like PIX or RenderDoc.
Knowledge of proprietary platform rendering APIs being a big advantage.
Good command of the English language.
Additional advantages will be:
Knowledge of Unreal Engine 4-5 (highly expected).
Knowledge of Unity and proprietary engines (strong advantage).
Development experience with consoles (Playstation, Xbox, Nintendo Switch).
Experience in creating games, emulators or demoscene productions.
What is important for us in a person?
Strong communication skills and willingness to work in a team.
Ability to quickly learn new libraries, technologies.
High creativity and problem-solving skills.
Why do we enjoy working here?
Attractive salary adequate to skills.
Work in an experienced and friendly environment.
Interesting projects that guarantee development and satisfaction.
Opportunity to work with acclaimed development studios and well-known game brands.
What are the conditions and bonuses?
Both B2B and employment contracts are possible.
Location: work on-site or hybrid in Warsaw (preferred). Remote work possible.
Flexible working time (core hours 11:00 - 15:00).
Holidays and sick days are paid.
Medical care, MultiSport, the gym in the office.
The selection process
Please keep in mind that we consider candidates within the same time zone (Warsaw CET +/- 2h).
All applications must be submitted via this website:
https://mataboo.traffit.com/public/form/a/029f0466afc0b40df8f7c509f48b4d577545673d
Selected candidates will be invited for an interview, either via video call or in person at our office in Warsaw.
After the interview, we may ask you to complete an additional assignment or test related to the position you're applying for.
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